About

I build AI systems — development tooling, game content pipelines, low-hardware inference. The work on this site was built with Claude Code as the primary development tool, using a methodology I've developed around how to structure projects so AI produces architecturally sound code.

The methodology

  • Context engineering — designing what the AI knows, when it knows it, and how it retrieves it across sessions
  • Scaffold architecture — structuring projects so constraints and conventions are built into the layout, not re-explained every prompt
  • Adversarial review — finished work gets stress-tested through multiple passes before it ships
  • Memory persistence — the AI accumulates knowledge across sessions through a structured format, not ad-hoc notes

What's demonstrated here

  • AI-assisted systems development with Claude Code — context engineering, scaffold architecture, memory systems
  • Systems programming in Rust — game engines, GPU compute pipelines, embeddable ML models
  • Vulkan compute — hand-written GLSL shaders, SPIR-V cross-vendor, GPU inference research
  • Procedural content generation — SDF composition, simulation-based world generation, neural MIDI
  • Linux systems — custom Arch distributions, Wayland compositing, systemd services, shell automation
  • Local AI deployment — llama-server orchestration, constrained generation, minimal hardware operation

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